Literary Monster Descriptions
And so, the NatheQuest bestiary continues. Something I've been thinking about is appropriate descriptions for monsters, particularly in terms of appearance. There are two main issues I've noticed in bestiaries. The monsters rely on artwork, text description, or player presuppositions. The latter is okay in some cases. We know what a Viper looks like, so it doesn't necessarily need that much description; an Orc is different. I don't know what an Orc is in a concrete sense. Given the way RPGs come alive at the table, I think there is a strong argument to made that games should avoid using artwork as a crutch . The imagination of players at the table ought to be inflamed by the text and the dreams they inspire, more than the art. The other issue is disharmony between the mechanics and the physical description of the monster. That is: the cause and effect is unclear. When running a challenge oriented style of game, as I do, its important that the monster description indica...